foolishjustice: (So I see...)
Goro Akechi ([personal profile] foolishjustice) wrote in [community profile] phonetasmal 2018-05-08 11:12 pm (UTC)

[He takes a deep, unnecessary, breath. Of course she broke into his private conversations to know what he told Izunia and Undiyne.]

It is. There are...creatures similar to Shadows, called Noise. They prey on people's negative emotions and multiply, and ordinarily can only be seen by the dead or people with the right tool. The Reaper's Game exists to manage them, offering ghosts of people who died young a chance to earn their lives back if they survived a week of fighting Noise. Normally, nobody gets involved in it unless they've already died of unrelated causes.

The problem now is, someone is spreading Noise to worlds they don't normally exist in, and those worlds don't have any way to control them. Since their population is growing unchecked, they can horribly damage, or even destroy, the world. The modified version of the Reaper's Game I was in was designed to train new Composers to introduce the concept to our worlds. Since one of the prerequisites is to be dead, they had to kill the promising candidates. But those involved in running the Reaper's Game aren't supposed to attack people directly outside of self-defense or specific circumstances.

[He kind of broke that rule with Shido, oops. Well, what his bosses don't know, can't hurt him?]

The Composer there decided to get around this by pitting us against each other. Each week, we were given an incentive to kill. If someone did commit murder, we were given time to search for clues and then taken to a trial, where we had to figure out the identity of the culprit. If we were successful, the culprit was executed by a self-aware golem. If not, everyone else was executed and the culprit allowed to go free. I was the second killer.

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